This video from Turbo Button explains how cowl techniques are a pure results of fashionable video games with hitscan weapons, restricted mobility and regenerating well being. Cowl techniques make sense when paired with issues builders assume we wish in video games, which is why we’ve seen them in so many shooters.
The problem is, because the video factors out, cowl techniques can result in video games which are extra enjoyable to play on the simpler problem ranges, as a result of decrease injury means you’ll be able to really transfer.
Hitscan weapons that do extra injury incentivize the participant to search out one location, hunker down and simply wait to pop off a couple of photographs when you have got the chance. The extra injury you’re taking per hit — or the longer it takes for well being to regenerate — the extra tedious the sport turns into.
Issues like grenades and enemies that rush you could pressure the participant to adapt, however the expertise turns into extra boring when the sport can’t discover methods to distract you from its cowl system. The video has one instance of a canopy shooter that does it properly, however I’m not going to spoil the shock.
The video games used as examples right here aren’t unhealthy, however the argument that cowl techniques are overused — which results in video games that discourage motion — is laid out properly. Cowl techniques aren’t unhealthy on their very own, however there needs to be extra to the sport than operating from wall to wall, killing enemies each time you have got a free second to come out.